All Kurii characters have 30 blood points. The following dice are those that have been recognized since the time of the AOL GHC and listed on the website the Resistance. These dice stats used to be listed on the web site of the RRaMC until April 2, 2009 when they changed their dice stats for kurii to the ranges of 2d21 - 2d24, and the NPC guard stats to 2d21. The reasons for the RRaMC's changing of dice stats can only be assumed to be their fear of losing their characters to a fair dice stat chart that is more in keeping with the books of John Norman and the abilitites he gave the kurii. We will continue to abide by the original dicing stats which have been a staple on AOL Gor since it came to life, which are:
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2d26 Young Kur, Egg-Carrier, Non-Dominant
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2d27 Adult Kur (Abandoned/Sick)
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2d28 Adult Kur - Military
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2d29 Adult Kur - Commander (if disarmed during battle dice lower to 2d28)
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2d30 Adult Kur - Leader (if disarmed during battle dice lower to 2d28)
2d26 Young Kur, Egg-Carrier, Non-Dominant
2d27 Adult Kur (Abandoned/Sick)
2d28 Adult Kur - Military
2d29 Adult Kur - Commander (if disarmed during battle dice lower to 2d28)
2d30 Adult Kur - Leader (if disarmed during battle dice lower to 2d28)
http://steelworldofthekurii.webs.com/rules.htm
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