Friday, October 25, 2013

Cities

Believed by the Initiates, the planet had begun as a satelite of a distant sun in one of the Blue Galaxies , moved several times by Priest Kings seeking a new star. The Theory of the Sun Shield - Gor was placed as a counterpoise to earth in the same orbit using the sun as a shield effectively preventing its presence from being detected.

It is advised that you choose your city carefully, since once you have chosen one it is typically difficult if not impossible to change your mind. To do so is to display to all that the loyalty to a particular Home Stone means little or nothing to you. Remember, slaves have no city or Home Stone once they are enslaved.

Anango
A large island not far from Schendi. Similar in some respects to 18th century Jamaica on Earth. Reputed to be the home of mythical "black wizards" though in actuality there is no magic on Gor.

Ar
The largest, most populous and luxurious of all Gor. Its walls, its countless cylinders, its spires and towers, its lights and beacons, the high bridges are unbelievably exciting and fantastic, particularly as seen from the more lofty bridges on the roofs of the higher cylinders. Ar is most marvelously viewed when seen at night from tarnback. All gorean cities save one are built by free men.

Argentum
Sister city to Tharna, and a producer of much of the silver mined on Gor. One of the "Silver-Cities" of the Gorean north. Similar to any of the walled city-states of ancient Earth Greece.

Ar's Station
A freshwater river port town on the Vosk, originally established as a river colony and tributory of the Ubarate of Ar. Recently it has split away from the Ubarate and follows its own political agenda, even allying with the enemies of Ar herself. It is considered an ally of Port Cos. Conquered by Cosian Invasion forces several years ago, its Home Stone nevertheless survived and was returned to the town.

Besnit, Esalinius, and Harfax
Three cities,within 100 passangs of the edge of the woods of Clearchus.

Brundisium
A large walled city, a saltwater port located south of the Vosk delta on the shores of Thassa. Its port facilities rival even those of Cos and Tyros, and much of the merchandise and supplies which are transported into the landlocked northern interior come through Brundisium. Through the treachery of her former Ubar, the city of Brundisium, though officially allied with Ar, served as the staging point for the great Cosian invasion of Ar which took place several years ago. Needless to say, Brundisium and Ar are no longer allies. Similar to any of the walled seaports of ancient Earth Greece.

Cities of Dust
The land of the Dead.

Coastal Cities
Port Kar, Helmutsport, Schendi { far south }, Bazi.

Corcyrus
A city southwest of Ar, which until recently was ruled by a Tatrix, Sheila of Corcyrus. She was deposed for her tyranny, and, after a lengthy war, the fortunes of the city are again on the rise. Similar to any of the walled city-states of ancient Earth Greece.

Cos
An alliance of several cities which all exist on the island of Cos. It is known for its famous wines and its vast fleets of trading ships, as well as its imperialistic tendencies. It is at war with the city of Ar, and along with its ally the Ubarate of Tyros it is currently at war with the city of Port Kar. Similar in certain respects to the ancient Earth Minoan culture.

Forest Port, Iskander, Tancred's Landing
All between Ar's Station and Whitewater.

Fort Haskins
A smallish fortress town at the edge of the "barrens," vast grasslands northeast of the mountains of Thentis, which guards the trade routes in that region. Known for its large contingent of kailla and Tarn cavalry, used to resist and suppress raids by the Red Savages which inhabit the barrens. Similar to various western frontier settlements during the Indian wars of North America on Earth.

Fortress of Saphronicus
Former merchant outpost, now city, within several days march of the city of Ti.

Free Trade Ports under Merchant Law
Lydius { north }, Helmutsport, Schendi { south }, Bazi.

Helmutsport
Free Trade Port on Thassa,coastal city in the north.

Holmesk
Town, 100 pasangs south of the Vosk River, between Ar and Ar's Station.

Hochburg
City in the southern Voltai Mountains.

Kailiauk
Trade town on the Frontier of Barrens, north-east of Fort Haskins.

Kasbah of the Guard of the Dunes
East of Red Rock.

Kasra
A desert { river } port, trades in salt.West of Tor,at the junction of the lower and upper Fayeen Rivers, on the Lower Fayeen.Norman re-used this name as a city on the isle of Tyros.

Kassau
A seaport in the far north, southwest of Torvaldsland. Though sharing a similar "Earth-nordic" culture with that place, it is far more cultured and civilized. A major trade center of the frigid northern climes of Gor. Similar to early medieval Copenhagen on Earth, or other Danish settlements of the same period.

Khurtzal
Village, up-river from Kasra on the Lower Fayeen.North of Toroverland.

Klima { Salt Pits of Klima }
1000 pasangs from any civilization, in the Tahari.

Ko-Ro-Ba
Also known as "The Towers of the Morning," this city was once destroyed but has long since been rebuilt. It is a cultural center similar to Ar, but its citizenry is known for their fierce love of independence. The city produces many excellent Warriors. It is somewhat similar to the city of Athens during the Hellenistic Period of ancient Greece, on Earth. Ko-ro-ba is in a perpetual state of semi-war with the city of Treve.

Lara
Walled northern city-state, allied with Ko-ro-ba, which occupies the strategic juncture of the Vosk and Olni rivers. A freshwater port,it is otherwise typical of the mighty walled settlements of central civilized Gor. Known for its skilled Warriors, excellent sailors, and superbly trained slaves. Similar to any of the walled city-states of ancient Earth Greece.

Laura
A rough frontier town located on the Laurius River, upriver from Lydius. It serves as a staging point for the transport of bulk goods such as lumber and furs. A favored trade town for the various outlaws and woodsmen of the northern forests.

Lydius
A northern free port, neutrally aligned. Govered by merchant law rather than by civil law, and loyal to no Ubarate. Located at the juncture of the Laurius River and Thassa (the sea). A large trade town,it handles much of the distribution of the raw materials harvested from the great Northern Forests, and is a major supply port for both northern and southern shipping.

Market of Semris
Small trade city south-east of Brundisium.

Oasis of Farad
Tahari settlement,location not specified.

Oasis of Four Palms
Far south of Red Rocks,further from Klima than from Red Rocks,closer to the edge of Dune Country than Red Rocks.

Oasis of Nine Wells
Tahari settlement,location not specified.

Oasis of Stones of Silver
Tahari settlement,location not specified.

Oasis of the Battle of Red Rock
Tahari settlement far east of Nine Wells.Last oasis east for 2000 pasangs.Western boarder of the "Dune Country."

Oasis of the Sand Sleen
Tahari settlement,location not specified.

Oasis of Two Seimitars
Tahari settlement,location not specified,described as "out of the way."

Port Cos
A freshwater river port town on the Vosk, originally established as a river colony and tributory of the Ubarate of Cos.Recently it has split away from the Ubarate and follows its own political agenda, even allying with the enemies of Cos itself. It is considered an ally of Ar's Station.

Port Kar
Referred to as The Tarn of the Sea. Her name is a synonym in Gorean for cruelty and piracy. The fleet of tarn ships are the scourge of Thassa plying their trade of plunder and enslavement from the Ta-Thassa Mts of the southern hemisphere to the ice lakes of the North,westward beyond the terraced island of Cos and rocky Tyros, with its labyrinths of vart caves. This northern city has no cylinders...it is built like a fortress over many canals of the Thassa waters. The only city in Gor built by slaves. A port city located on the
shores of the Tamber gulf, at the coastal edge of Thassa (the sea). Its precise location is open for conjecture, as it guards its privacy tenaciously.Surrounded on the landward side by the vast Vosk Delta Marshes, it is virtually inaccessible except by ship or tarnback. Known as a den of thieves and pirates, its raiding fleets are among the most feared upon Gor. Squalid and decadent, and often virtually lawless. Similar to the pirate
cities of the Barbary coast during the Golden age of Piracy on Earth, and to Dakar on the Gold Coast of Africa during her slave trading heydey.

Port Olni
A large freshwater port on the Olni River, which is a tributory of the mighty Vosk river. Walled and well defended, it guards the mouth of the Olni where it joins the Vosk. A member of the Salerian Confederation.

Rarir
Village located south of Vosk and near to Thassa.South west of Ko-ro-ba.

Rarn
City,south-east of Tharna,known for its silver mines.

Rorus
Village located by tracing the overland trade route five days south-east { by carvan } of Ko-ro-ba toward Ar,then proceeding several days south-west overland { on foot } from there.

Saleria
Area encompassing territories of four cities from "Meadow of Saleria" where Salerian Confederation was formed.Salerian Confederation- north-east of Vosk on Onli River.

Salerian Confederation
An alliance of four cities: Ti,Port Olni,Lara and Vonda-formed to rid the Olni River of pirates and to protect inland shipping.

Samnium
City 200 pasangs east and a bit south of Brundisium.

Schendi
Mighty seaport/riverport which exists on the edge of the subequatorial rainforests and jungle regions of Gor. A free city, governed under merchant law. The primary city of the black tribesmen of Schendi, and home of the League of Black Slavers. Due to rainforests and jungle regions of Gor. A free city, governed under merchant law. The primary city of the black tribesmen of Schendi, and home of the League of Black Slavers. Due to its strategic position at the mouth of the southern Cartius river, it is a major trade center for the various spices.

Tabor
One of the other "exchange islands," south of Teletus. Also governed according to merchant law. A free port, allied to no city or Ubarate.

Tabuk's Ford
Peasant village,400 pasangs north and slightly west of Ar.

Tarnsburg
City, 200 pasangs north-west of Hochburg in south Voltai Mountains.

Teehra District
District south-west of Tor,boarding on the Tahari.

Teletus
The largest of the central "exchange islands," governed not by civil authorities but rather according to merchant law.A free port,allied to no city or Ubarate.

Teslit
Town,north of Holkesk,midway between Holmeks and the Vosk River.

Tharna
Described as being for north-east of Coreyrus, but since Coreyrus is so hard to place accurately,it winds up being far north and a bit west of that city.Since Tarl,when traveling from the ruins of Ko-ro-ba towards the Sardar,passed thru here.Placing it between Ko-ro-ba and the Sardar.Since he was travelling on foot with limited rations,estimations could bring it within no more than several days hard much from
Ko-ro-ba.

Once controlled by a a total gynocracy, it is still governed by a female ruler, or "Tatrix." The male portion of the population has long since regained control over the city, and with the exception of the Tatrix,Tharna is ruled almost entirely by men. There are few freewomen in the city of Tharna, the entire female population consisting almost completely of female slaves. Tharna, and its sister-city of Argentum to the south, are known for their silver mines and production of that metal. Tharnan Warriors can be distinguished by their blue helmets. Tharnan males are recognized by the two yellow cords they wear tucked in their belts, to bind slaves. Similar in some ways to the ancient Earth city of Carthage.

Thentis
A fortress city in the Mountains of Thentis. Possessed of some agriculture, particularly the export of wool from its goat-like mountain hurts and its export of beans used to make "Black Wine" (coffee). Also famed for its great Tarn flocks, which are indigenous to the Mountains of Thentis. Most of the tarns on Gor are bred here. Not currently at war with anyone, except perhaps the city of Treve. Similar to several Tyrolean mountain cities found in the southern alps in ancient Earth.

Ti
Walled river city situated on the Olni River north of Tharna. It is the seat of the Salerian Confederation, an alliance of four cities dedicated to the restriction of imperialism and piracy on the Olni River. Known for its superb Warriors. Similar to any of the walled city-states of ancient Earth Greece.

Tor
The largest and most populous of the desert city-states of Gor. Located in the far south, to the northeast of Turia, at the edge of the vast Tahari wasteland. It is a major trade center and the focal point of hundreds of desert caravan routes. It is also a cultural center for the tribesmen of the Tahari, providing the bulk of trade goods both to and
from the desert regions. Similar in many respects to ancient Earth Baghdad.

Torcadino
A walled city-state not unlike Vonda. Recently served as a mercenary stronghold during the Ar/Cos conflict. Occupies a position of great strategic importance in the central north. Similar to any of the walled city-states of ancient Earth Greece.

Torvoldsland
Not actually a city, but a scattered group of settlements in the far north. Famous for its inhabitants, the Torvaldslanders, who are similar in most respects to Earth Vikings of the early medieval period. Known for its superb sailors and the rough mannerisms of its denizens.

Treve
A hidden city in the Voltai Mountains, accessible only by Tarnback. It has little or no agriculture, and exists solely through raiding and warfare. Known for its fierce independence, its love of warfare and its superb tarnsmen. Currently at war with practically everyone, notably the city of Ko-ro-ba. Many years ago it was the target
of a retributory tarn strike by the forces of Ar, which turned out to be the largest and bloodiest tarn battle in the history of Gor, in which thousands of tarnsmen clashed in aerial battle for days. It ended in a draw... Ar did not pierce the defenses of Treve, but Treve suffered terrible casualties in fending them off. Neither side wishes to repeat
the action, and Treve no longer raids the territories of Ar. Treve is similar in certain respects to the ancient Earth city of Sparta.

Turia
Often referred to as "the Ar of the south," it is the largest of the southern Gorean cities. A walled city of the southern coastal plains, it was once conquered by the Nomadic Tribes of the Wagon Peoples, but has long since been rebuilt. It is an opulant trade center similar in many ways to Constantinople on ancient Earth.

Turmas
Turian outpost in the south-eastern edge of the Tahari.Norman uses a variation of the same name " Turmus" to specify another city at the edge of the Vosk Delta.

Turmus
The last major river port on the Vosk River before the Vosk Delta.Located on the northern bank of the Vosk.

Tyros
An alliance of several cities which all exist on the island of Tyros. Known for its great fleets of raiding ships. Along with its ally the Ubarate of Cos it is currently at war with the city of Port Kar.Similar in certain respects to the ancient Earth island of Crete.

Ukungu
Sovereign free state inside the Empire of Bila Haruma.

Ven
Vosk River town,east of Turmus,on the southern bank of the Vosk.

Victoria
A freshwater port on the Olni River, which is a tributory of the mighty Vosk river. A thriving river town which was instrumental in the defeat of the Vosk Pirates several years ago. A member of the Vosk League, 19 river towns united against river piracy on the Vosk.

Vonda
A fairly large port city on the Olni river, which took part in a disastrous territorial war against Ar several years ago. Now rebuilt,it is known for its production and training of male Gladitorial fighting slaves. It is therefore a large Gladitorial center. Free women are typically well-received there, and several of the training houses are owned by such free women. Similar to any of the walled city-states of ancient Earth Greece.

Vosk River towns from the West to the East { in order }
Turmus,Ven, Tetrapoli,Port Cos,Tafa,Victoria, Fina, Ragnar's Hamlet, Hamaterfest, Sulport, Sais, Siba, Jasmine, Point Alfred, Jort's Ferry, Fortress Port, Iskander,Tancred's Landing, Whitewater.

Most major towns on the northern bank of the Vosk River, Jasmine and Siba are "centrally located between the Olni River and the Vosk River." Whitewater and Lara are far East on the Vosk River,where the Vosk River joins the Olni River.

Whitewater
East of Ar's Station,furthest east on the Vosk,but west of Lara {on the Olni}.

No comments:

Post a Comment